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populationSync.go
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package evoli
import "sync"
type populationSync struct {
population
sync.RWMutex
}
// NewPopulationSync creates a threadsafe population
func NewPopulationSync(capacity int) Population {
pop := NewPopulation(capacity)
return &populationSync{
*pop.(*population),
sync.RWMutex{},
}
}
// Len returns the current livings count of a population
func (p *populationSync) Len() int {
p.RLock()
defer p.RUnlock()
return p.population.Len()
}
// Less reports whether the element with
// index i should sort before the element with index j.
func (p *populationSync) Less(i, j int) bool {
p.RLock()
defer p.RUnlock()
return p.population.Less(i, j)
}
// Swap swaps the elements with indexes i and j.
func (p *populationSync) Swap(i, j int) {
p.Lock()
defer p.Unlock()
p.population.Swap(i, j)
}
// Sort sort the population
func (p *populationSync) Sort() {
p.Lock()
defer p.Unlock()
p.population.Sort()
}
// SetCap set the resize the population capacity
func (p *populationSync) SetCap(newCap int) {
p.Lock()
defer p.Unlock()
p.population.SetCap(newCap)
}
// Add adds an individual to a population. If the populagtion has already reached its capacity, capacity is incremented.
func (p *populationSync) Add(indiv ...Individual) {
p.Lock()
defer p.Unlock()
p.population.Add(indiv...)
}
// Get returns the individual at index i
func (p *populationSync) Get(i int) Individual {
p.RLock()
defer p.RUnlock()
return p.population.Get(i)
}
// RemoveAt removes and returns the individual at index i
func (p *populationSync) RemoveAt(i int) {
p.Lock()
defer p.Unlock()
p.population.RemoveAt(i)
}
// Remove removes all given individuals
func (p *populationSync) Remove(individuals ...Individual) {
p.Lock()
defer p.Unlock()
p.population.Remove(individuals...)
}
// Replace replaces and returns the individual at index i by the substitute
func (p *populationSync) Replace(i int, substitute Individual) {
p.Lock()
defer p.Unlock()
p.population.Replace(i, substitute)
}
// Min returns the least Resilent individual
func (p *populationSync) Min() Individual {
p.RLock()
defer p.RUnlock()
return p.population.Min()
}
// Max returns the most Resilent individual
func (p *populationSync) Max() Individual {
p.RLock()
defer p.RUnlock()
return p.population.Max()
}
// Has return true if the specified individual is in the population
func (p *populationSync) Has(individuals ...Individual) bool {
has := true
for _, indiv := range individuals {
_, err := p.IndexOf(indiv)
has = has && err == nil
}
return has
}
// IndexOf returns the inde of the specified individual if it exists
func (p *populationSync) IndexOf(indiv Individual) (int, error) {
p.RLock()
defer p.RUnlock()
return p.population.IndexOf(indiv)
}
// Each traverse the population and execute given callback on each individual. Stops if the callbak return false.
func (p *populationSync) Each(f func(indiv Individual) bool) {
p.RLock()
defer p.RUnlock()
p.population.Each(f)
}
// Slice returns the population as []Individual
func (p *populationSync) Slice() []Individual {
p.RLock()
defer p.RUnlock()
return p.population.Slice()
}
func (p *populationSync) New(cap int) Population {
return NewPopulationSync(cap)
}
func (p *populationSync) Close() {
p.Lock()
defer p.Unlock()
p.population.Close()
}