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Pull requests list

Cache opaque deferred entities so we don't have to continuously re-queue them. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18007 opened Feb 23, 2025 by pcwalton Loading…
Update Commands::entity to return Result (and do something to get_entity?) A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18001 opened Feb 23, 2025 by JaySpruce Draft 0.16
Emphasize no structural changes in SystemParam::get_param A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17996 opened Feb 23, 2025 by GlennFolker Loading…
Reimplement bindless storage buffers. A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17994 opened Feb 23, 2025 by pcwalton Loading…
Inheritable Render Layers A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17993 opened Feb 23, 2025 by grace125 Loading…
Fix mesh tangent attribute matching in mesh transform operations A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17992 opened Feb 23, 2025 by aloucks Loading…
Fixes missed RequestRedraw events in about_to_wait() A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17991 opened Feb 23, 2025 by boondocklabs Loading…
Add gram-schmidt fast approximation tangent generation algorithm A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17989 opened Feb 22, 2025 by aloucks Loading…
Prevent last_trigger_id from overflowing A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17978 opened Feb 21, 2025 by OwlyCode Loading… 0.16
Material, mesh, skin extraction optimization A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17976 opened Feb 21, 2025 by brianreavis Loading…
Fix unsound query transmutes on queries obtained from Query::as_readonly() A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17973 opened Feb 21, 2025 by chescock Loading…
Fix unsound lifetimes in Query::join and Query::join_filtered A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17972 opened Feb 21, 2025 by chescock Loading…
Improve relationship attribute macro syntax A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17971 opened Feb 21, 2025 by Olle-Lukowski Loading… 0.16
Remove unnecessary bounds on EntityClonerBuilder::without_required_components A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17969 opened Feb 21, 2025 by JaySpruce Loading… 0.16
Upgrade to Rust Edition 2024 A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17967 opened Feb 21, 2025 by bushrat011899 Loading…
Add a new #[data] attribute to AsBindGroup that allows packing data for multiple materials into a single array. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17965 opened Feb 21, 2025 by pcwalton Loading…
Generic system config A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17962 opened Feb 21, 2025 by newclarityex Loading…
Text cursor A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17956 opened Feb 21, 2025 by ickshonpe Loading…
Add no_std support to bevy A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17955 opened Feb 20, 2025 by bushrat011899 Loading…
implement UniqueEntityArray A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17954 opened Feb 20, 2025 by Victoronz Loading…
Add support for experimental WESL shader source A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17953 opened Feb 20, 2025 by tychedelia Loading… 0.16
do_not_recommend interned Labels A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17950 opened Feb 20, 2025 by SpecificProtagonist Loading… 0.16
Fix bug in bevy_reflect serde deserialzie: OptionVisitor does not set index, when deserialzing Some A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#17947 opened Feb 20, 2025 by richterger Loading…
Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy P-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17946 opened Feb 20, 2025 by mweatherley Loading…
Make Parallel<T> more T: !Default accessible A-Utils Utility functions and types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17943 opened Feb 20, 2025 by ItsDoot Loading…
ProTip! Filter pull requests by the default branch with base:main.