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Pull requests: bevyengine/bevy
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Cache opaque deferred entities so we don't have to continuously re-queue them.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18007
opened Feb 23, 2025 by
pcwalton
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Update Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Commands::entity
to return Result
(and do something to get_entity
?)
A-ECS
Emphasize no structural changes in SystemParam::get_param
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17996
opened Feb 23, 2025 by
GlennFolker
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Reimplement bindless storage buffers.
A-Rendering
Drawing game state to the screen
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17994
opened Feb 23, 2025 by
pcwalton
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Inheritable Render Layers
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17993
opened Feb 23, 2025 by
grace125
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Fix mesh tangent attribute matching in mesh transform operations
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#17992
opened Feb 23, 2025 by
aloucks
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Fixes missed RequestRedraw events in about_to_wait()
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17991
opened Feb 23, 2025 by
boondocklabs
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Add gram-schmidt fast approximation tangent generation algorithm
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#17989
opened Feb 22, 2025 by
aloucks
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Prevent last_trigger_id from overflowing
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Material, mesh, skin extraction optimization
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17976
opened Feb 21, 2025 by
brianreavis
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Fix unsound query transmutes on queries obtained from Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Query::as_readonly()
A-ECS
#17973
opened Feb 21, 2025 by
chescock
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Fix unsound lifetimes in Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Query::join
and Query::join_filtered
A-ECS
#17972
opened Feb 21, 2025 by
chescock
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Improve relationship attribute macro syntax
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove unnecessary bounds on Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EntityClonerBuilder::without_required_components
A-ECS
Upgrade to Rust Edition 2024
A-Cross-Cutting
Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17967
opened Feb 21, 2025 by
bushrat011899
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Add a new Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#[data]
attribute to AsBindGroup
that allows packing data for multiple materials into a single array.
A-Rendering
#17965
opened Feb 21, 2025 by
pcwalton
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Generic system config
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17962
opened Feb 21, 2025 by
newclarityex
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Text cursor
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17956
opened Feb 21, 2025 by
ickshonpe
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Add Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
no_std
support to bevy
A-Cross-Cutting
#17955
opened Feb 20, 2025 by
bushrat011899
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implement UniqueEntityArray
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17954
opened Feb 20, 2025 by
Victoronz
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Add support for experimental WESL shader source
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
do_not_recommend interned Labels
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix bug in bevy_reflect serde deserialzie: OptionVisitor does not set index, when deserialzing Some
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#17947
opened Feb 20, 2025 by
richterger
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Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17946
opened Feb 20, 2025 by
mweatherley
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Make Utility functions and types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Parallel<T>
more T: !Default
accessible
A-Utils
#17943
opened Feb 20, 2025 by
ItsDoot
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