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one key feature still missing in melonJS, if anyone is up to it, is the ability to load compressed texture for WebGL, with the benefits of shorting loading time and using less VRAM.
At minima (if I'm correct), supporting ASTC (the new format for WebGL), DXT (for destop), PVR (for IOS) and ETC[1/2] (for Android).
Extra bonus, this tool could be integrated in the boilerplate build chain to automatically compress textures :
https://www.npmjs.com/package/texture-compressor/v/0.3.1
and last but not least an interesting article here about compressed textures:
https://www.shukantpal.com/blog/pixijs/do-not-use-uncompressed-textures/
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