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Performance issues w/ mesh attribute retrieval #216

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@tradeqvest

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Hello,

For my application, I constantly need to retrieve mesh element attributes, i.a. mesh.GetElementTransformation(i) or mesh.GetElementVertices(i). As this requires looping over each element, the performance suffers significantly. Is there any way to do it more efficiently that I am overlooking? Is there a way to vectorize the retrieval?

I would appreciate any insights! Thanks in advance for your time and help!

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