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Hello,
For my application, I constantly need to retrieve mesh element attributes, i.a. mesh.GetElementTransformation(i)
or mesh.GetElementVertices(i)
. As this requires looping over each element, the performance suffers significantly. Is there any way to do it more efficiently that I am overlooking? Is there a way to vectorize the retrieval?
I would appreciate any insights! Thanks in advance for your time and help!
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