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Description
Using controls.autoRotateSpeed in object controls creates automatic rotation but is tied to the client framerate, for example on chrome on a PC connected to a 120hz monitor, the auto rotate speed is double the speed of the same scene being rendered on a computer connected to a 60hz monitor.
A clear and concise description of what the bug is. Before submitting, please remove unnecessary sections.
To Reproduce
Steps to reproduce the behavior:
- Import object controls
- Enable autorotate [ controls.autoRotate = true; ]
- Test the scene at two different refresh rates, the auto rotate speed will change depending on the refresh rate of the host computer.
- (Make sure to use chrome, firefox caps the framerate by default)
- Device: [Desktop, Mobile]
- OS: [Windows, MacOS, Linux, Android, iOS]
- Browser: [Chrome]
- Three.js version: [Latest]
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