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Description
Description
I was experimenting with MeshNormalMaterial in the WebGPURenderer when I noticed the colors of the normals seemed off when compared to the WebGLRenderer. I was wondering if this is expected behavior based on the differences between the two rendering APIS or whether this was a bug. I assume this might also just be differences in default color spaces, but just wanted to confirm.
Reproduction steps
- Create three renderers (WebGPURenderer with WebGPUBackend, WebGPURenderer with WebGLBackend, WebGLRenderer) that each render the same scene, containing a mesh with a MeshNormalMaterial.
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Version
r173
Device
Desktop
Browser
Chrome
OS
Windows
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