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MeshNormalMaterial Color Differences Across Renderers #30575

Closed as not planned
@cmhhelgeson

Description

Description

I was experimenting with MeshNormalMaterial in the WebGPURenderer when I noticed the colors of the normals seemed off when compared to the WebGLRenderer. I was wondering if this is expected behavior based on the differences between the two rendering APIS or whether this was a bug. I assume this might also just be differences in default color spaces, but just wanted to confirm.

Reproduction steps

  1. Create three renderers (WebGPURenderer with WebGPUBackend, WebGPURenderer with WebGLBackend, WebGLRenderer) that each render the same scene, containing a mesh with a MeshNormalMaterial.

Code

// NA

Live example

Live WebGPU Example

Screenshots

Image

Version

r173

Device

Desktop

Browser

Chrome

OS

Windows

Activity

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