WebGPUBackend: Fix Occlusion Query Logic #30288
Merged
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Occlusion query result
0
= no samples pass = occluded, but current assertion isnon-0
= occludedDemo the issue: https://threejs.org/examples/#webgpu_occlusion,
In the demo, occluded color is set to blue, non-occluded color is set to green, so when the sphere is fully occluded, the plane should be in blue, not green