Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for foveation during additional render passes #30437

Open
wants to merge 1 commit into
base: dev
Choose a base branch
from

Conversation

cabanier
Copy link
Contributor

Proposal to foveate a user provided texture. I need to talk to the immersive group about adding this new API.

Without this feature:
Surface 2 | 3360x1760 | color 32bit, depth 24bit, stencil 0 bit, MSAA 4, Mode: 1 (HwBinning) | 63 384x256 bins ( 63 rendered) | 1.38 ms | 128 stages : Binning : 0.194ms Render : 0.727ms StoreColor : 0.133ms Blit : 0.004ms

With this feature:
Surface 8 | 3360x1760 | color 32bit, depth 24bit, stencil 0 bit, MSAA 4, Mode: 1 (HwBinning) | 72 288x320 bins ( 38 rendered) | 1.26 ms | 78 stages : Binning : 0.161ms Render : 0.514ms StoreColor : 0.31ms Blit : 0.004ms

Don't pay too much attention to the timings as they depend on the content that is on the screen. The important part is that there are fewer rendered "bins" since they're bigger in the foveated areas.

@cabanier
Copy link
Contributor Author

WIP. Not for merging yet

Copy link

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 336.27
78.29
336.27
78.29
+0 B
+0 B
WebGPU 517.08
143.61
517.48
143.71
+402 B
+102 B
WebGPU Nodes 516.54
143.5
516.95
143.6
+402 B
+103 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 465.25
112.13
465.25
112.13
+0 B
+0 B
WebGPU 589.09
159.7
589.49
159.8
+402 B
+103 B
WebGPU Nodes 544.45
149.25
544.85
149.36
+402 B
+105 B

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant