r45
(340.863 KB, gzip: 86.568 KB)
Object/Scene.add*()
andObject/Scene.remove*()
are nowObject/Scene.add()
andObject/Scene.remove()
. (@mrdoob)LOD.add()
is nowLOD.addLevel()
. (@mrdoob)- Reworked
CylinderGeometry
. (@mrdoob) - Added
.depthWrite
and.fog
toMaterial
. (@alteredq) - Added
.applyMatrix
toGeometry
. (@mrdoob) - Improved postprocessing stack in
/examples/js/postprocessing
. (@alteredq) - Added a realistic skin shading example. (@alteredq)
- Started of a GUI for composing scenes and autogenerate code. (@mrdoob)
- Added
.center()
toGeometryUtils
. (@alteredq) - Fixed buggy scenegraph manipulation (adding/removing objects). (@jsermeno, @alteredq and @skython)
- Renamed
MeshShaderMaterial
toShaderMaterial
. (@alteredq) - Fixed
CanvasRenderer
ignoring color ofSmoothShading
edMeshLambertMaterial
. (@mrdoob) - Renamed
renderer.data
torenderer.info
. (@mrdoob) - Fixed ShadowMap aspect ratio. (@kig and @alteredq)
- Fixed
Loader
'sextractUrlbase()
incorrect output for short urls. (@rectalogic and @alteredq) - Added
.color
and.visible
support toSprite
. (@alteredq) - Added
Face4
, Vertex Colors and Maya support toColladaLoader
. (@mrdoob) - Rewrite of lighting shader code. (@alteredq)
- Improved internal array concatenation approach. (@pyrotechnick)
WebGLRenderer
performance improvements. (@alteredq)- Added lower level immediate rendering support to
WebGLRenderer
. (@NINE78 and @alteredq) - Added
CubeCamera
for rendering cubemaps. (@alteredq) - Improved
GeometryUtils
's.mergeVertices()
performance. (@zz85) - Removed
Camera
's.target
. (@mrdoob) WebGLRenderer
's.clear()
is now.clear( color, depth, stencil )
. (@mrdoob)- Added
.autoClearColor
,.autoClearDepth
and.autoClearStencil
toWebGLRenderer
. (@mrdoob and @alteredq) - Added
OctahedronGeometry
. (@clockworkgeek) - Splitted
Camera
intoPerspectiveCamera
andOrthographicCamera
. (@mrdoob and @alteredq) - Special cameras are now
*Controls
. (@alteredq and @mrdoob) - Added
SubdivisionModifier
. (@zz85) Projector
'sunprojectVector()
now also works withOrthographicCamera
. (@jsermeno)- Added
.setLens()
method toPerspectiveCamera
. (@zz85) - Added Shadow Maps,
Texture
's.offset
and.repeat
and reflections support to Normal Map shader. (@alteredq)