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@mrdoob mrdoob released this 03 Jul 11:30
· 42848 commits to dev since this release

(340.863 KB, gzip: 86.568 KB)

  • Object/Scene.add*() and Object/Scene.remove*() are now Object/Scene.add() and Object/Scene.remove(). (@mrdoob)
  • LOD.add() is now LOD.addLevel(). (@mrdoob)
  • Reworked CylinderGeometry. (@mrdoob)
  • Added .depthWrite and .fog to Material. (@alteredq)
  • Added .applyMatrix to Geometry. (@mrdoob)
  • Improved postprocessing stack in /examples/js/postprocessing. (@alteredq)
  • Added a realistic skin shading example. (@alteredq)
  • Started of a GUI for composing scenes and autogenerate code. (@mrdoob)
  • Added .center() to GeometryUtils. (@alteredq)
  • Fixed buggy scenegraph manipulation (adding/removing objects). (@jsermeno, @alteredq and @skython)
  • Renamed MeshShaderMaterial to ShaderMaterial. (@alteredq)
  • Fixed CanvasRenderer ignoring color of SmoothShadinged MeshLambertMaterial. (@mrdoob)
  • Renamed renderer.data to renderer.info. (@mrdoob)
  • Fixed ShadowMap aspect ratio. (@kig and @alteredq)
  • Fixed Loader's extractUrlbase() incorrect output for short urls. (@rectalogic and @alteredq)
  • Added .color and .visible support to Sprite. (@alteredq)
  • Added Face4, Vertex Colors and Maya support to ColladaLoader. (@mrdoob)
  • Rewrite of lighting shader code. (@alteredq)
  • Improved internal array concatenation approach. (@pyrotechnick)
  • WebGLRenderer performance improvements. (@alteredq)
  • Added lower level immediate rendering support to WebGLRenderer. (@NINE78 and @alteredq)
  • Added CubeCamera for rendering cubemaps. (@alteredq)
  • Improved GeometryUtils's .mergeVertices() performance. (@zz85)
  • Removed Camera's .target. (@mrdoob)
  • WebGLRenderer's .clear() is now .clear( color, depth, stencil ). (@mrdoob)
  • Added .autoClearColor, .autoClearDepth and .autoClearStencil to WebGLRenderer. (@mrdoob and @alteredq)
  • Added OctahedronGeometry. (@clockworkgeek)
  • Splitted Camera into PerspectiveCamera and OrthographicCamera. (@mrdoob and @alteredq)
  • Special cameras are now *Controls. (@alteredq and @mrdoob)
  • Added SubdivisionModifier. (@zz85)
  • Projector's unprojectVector() now also works with OrthographicCamera. (@jsermeno)
  • Added .setLens() method to PerspectiveCamera. (@zz85)
  • Added Shadow Maps, Texture's .offset and .repeat and reflections support to Normal Map shader. (@alteredq)