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A data-driven game engine

This engine is in its very early stages. I plan on using the EnTT ECS framework, Vulkan for rendering, and possibly Taskflow or a similar framework for handling multiple threads.

The project is heavily inspired by Bevy in combination with its stageless RFC.

Building

See the docs.

Screenshots

Sponza glTF model with PBR

Damaged Helmet glTF model with PBR

Development

Development related docs can be found in the docs folder.

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My own little game engine/framework

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