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A way to consume mouse events? #3370

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@wolfpld

Description

Hi,
Is there a way to consume certain mouse events (e.g. button click, dragging)? Example pseudocode:

if( condition && IsMouseClicked( 0 ) )
{
    ConsumeMouseClick( 0 );
}
if( IsMouseClicked( 0 ) )
{
    // should not activate if 'condition' is true
}

The use case for this would be handling interaction with overlays, which should prevent clicks going to UI elements underneath the overlay.

So far I had limited success directly manipulating ImGui IO structure, but I don't know how robust it is and what assumptions are made about preservation of the state.

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