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ShaderMaterial generator provides GAMMA and TONEMAPPING defines to VS #7280

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merged 1 commit into from
Jan 14, 2025

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  • in addition to fragment shader, those are added to vertex shader, allowing users to execute tonemapping / gamma correction per vertex if more performant (needed for gsplats)

@mvaligursky mvaligursky requested a review from a team January 14, 2025 14:57
@mvaligursky mvaligursky self-assigned this Jan 14, 2025
@mvaligursky mvaligursky added area: graphics Graphics related issue enhancement labels Jan 14, 2025
@mvaligursky mvaligursky merged commit 0188c57 into main Jan 14, 2025
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@mvaligursky mvaligursky deleted the mv-shader-material-defs branch January 14, 2025 14:59
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