Releases: playcanvas/engine
Releases · playcanvas/engine
v0.168.10
v0.168.9
- Added Dual-Paraboloid atlased reflections
- Use Spherical Harmonics instead of low-res cubemap
- Automatically switch to DP/SH where applicable
- drawQuadWithShader now accepts rect to set viewport
- [FIX] Prefiltered dds loading
- [FIX] Prefiltering 128x128 LDR cubemaps
- [FIX] More cubemap related bugs
- [FIX] Use parallax map channel
- [FIX] Don't use vertex colors on meshes that don't have them
- [FIX] Don't use skyboxMip for non-prefiltered cubemaps
- [FIX] Reload textures when their files have changed
- [FIX] Reload materials and cubemaps when referenced textures have changed
v0.168.8
v0.168.6
v0.168.5
v0.168.3
v0.167.3
v0.167.2
- Removed references to old Designer
- Component schemas are now simple string arrays
- Removed pack component
- Removed designer component
- [FIX] Generate different shaders for meshes with and without UV1
- [FIX] Disallow using UV1 maps on meshes without it
- [FIX] Handle updating audiosource#3d property
- [FIX] Stop audiosource when its asset is removed or when the audiosource component is removed
- [FIX] One shot sounds no longer play when switching tabs
- [FIX] Stop current animation if its asset is removed from the animation component
- [FIX] Camera frustum shape is now properly updated when the canvas is resized