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Support for object-oriented audio? #531

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@sclsj

Description

@sclsj

Rationale:

  • Archive and/or compression of ADM BWF files or other object-oriented wav files
  • Alternative to lossy and patented object-oriented file formats, such as (e)ac3/ac4 (Dolby Atmos) and mpeg-h 3d (Sony 360 reality audio).

Con:

  • Rare use case.
  • Kind of already supported by wavpack.

What needs to be implemented:

  • Multi-channel support (over 8 channels)
  • Object metadata
  • Scene-based metadata (?)
  • Matrix metadata to isolate objects if channel is still limited to 8

Activity

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